# “Bring Something Here for Us, Too!” – Young People’s Wishes and Participation Barriers in Remote Areas

> Rural youth want a variety of hobbies, digital communities, and a genuine opportunity to influence matters.

## The InnoGS Project
The InnoGS project brings together young people and underrepresented groups with public and private actors to develop inspiring and more accessible activity opportunities for different target groups. This article examines the hopes of young people and young adults, as well as the barriers preventing them from participating in their local communities, based on an anonymous online survey conducted in autumn 2025 among 89 respondents aged 13–29.

## Context: Youth Leisure in Finland
Youth leisure and hobby participation have been studied extensively in Finland. The *2022 Leisure Time Study* indicates that about nine out of ten 7–29-year-olds have at least one hobby. While the COVID-19 pandemic reshaped habits—increasing gaming and physical activity while causing some to quit guided hobbies—the most common barriers to participation remain:
* Lack of time
* Declining motivation
* Excessive competitiveness
* Financial challenges and equipment costs
* Lack of hobby companions
* Limited local opportunities

## Wishes from Rural Youth
Research, including the Youth Academy’s hearing of children and young people in rural regions, highlights several key desires:
* Better transport connections
* More reliable internet access
* More hobby opportunities
* Cozy hangout spaces
* Local events
* A genuine opportunity to influence planning and decision-making

Survey respondents specifically requested local gaming events (LANs, gaming clubs), diverse physical activities (skateparks, frisbee golf, padel, and basketball courts), Discord communities, and creative workshops.

## Barriers to Participation
The most significant obstacles identified by young people include:
* Poor transport connections
* Lack of information regarding local activities
* The perception that their ideas are ignored in decision-making
* A lack of low-threshold, non-committal activities

## The Role of Digital Solutions
Digital platforms—such as social media, streaming services, and Discord—can lower the threshold for joining local in-person activities. However, because digital skills and interests vary, inclusive design is essential. When digital tools are used effectively, they can amplify young people's voices and help bridge the gap between remote living and community engagement.

## Conclusion
At the core of young people’s wishes are connection, participation, and equal opportunities. By engaging youth in the design and implementation of activities, even small villages can offer diverse hobbies and community spaces that support well-being and strengthen a sense of belonging.

## Authors
* **Sami Partanen**, RDI Specialist, Savonia University of Applied Sciences (sami.partanen@savonia.fi)
* **Janina Sjöstrand**, Lecturer, Humak University of Applied Sciences (janina.sjostrand@humak.fi)

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